![]() Later, smooth and engrave your 2x2 pillars, and you can have beautiful engravings around your fort, for your haulers to see, or just use it to train your engravers for more important projects. Firstly, you can think of it that the dwarfs are making sure it won't cave in on that level (yes, I am aware that this is not how it works in game, but you CAN roleplay, it is fun), and secondly, an aesthetically pleasing pattern on the large expanse of dig area can be nice. ![]() ![]() whatever) first assign the large area to be dug out, then immediately hit x and put in a symmetrical pattern of 2x2 pillars throughout the large to-be-dug expanse. When you're making a room which is a big area (dining hall, rock storage level, binless leather storage area. Put in some useless but pretty architectural decisions.I like making mine on the marble/chalk layer, but I've also been known to choose a level that has a lot of gemstones embedded in the rock, so that the smoothed engraved walls and pillars are pretty. (With dorfs, this means rocks).įind a level to put your dining hall in that is made of a rock that you find attractive. The central staircase is great: how about four rooms off the central axle, all the same size as their neighbours? Or two larger rooms, north and south, and two smaller rooms, east and west? Or a central hall leading from the main staircase, east and west, with all the 3x3 bedrooms off the hall the same size like legs on a centipede, but the two larger more important bedrooms north and south with their own entry halls? We are wired to see symmetry as beautiful, so try to make each level symmetrical. Here are some things I consider when making my fort:
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